Are there tutorials?
- Of course, check the Documentation section below.
The .zip doesn’t install in Blender
- Please un-zip the archive and open the .blend project.
Is this an addon (script)?
- No, it’s a plugin that uses a .blend file that has all the assets, textures and logic (node groups) inside for direct use. You can copy any of them over to any of your projects, while also preserving their original functionality. Before use, un-zip the archive.
How many fog balls can I have in a scene?
- You can have 1, but it’s plenty to do the job.
Shader Editor ‣ World Tab ‣ World – Inlet
Input a color, shader or ‘Environment’ node to give color to the ‘skybox’ of the scene. This does not impact the environmental ‘global’ lighting
Darken the environment and the ‘Global Light’ together
The brightness and color of the ‘Global Light’… a light which casts no shadows and comes equally from all directions. You can also use a shader or an ‘Environment’ node (such as the same Environment node as used in the Environment input)
The color of the scene’s fog
How thick the fog is
How sharply or softly the fog ‘starts’ at the edges of the ‘sky fog controller’. A higher value produces a sharper result
The color of the mist. Mist is similar to fog except it’s able to be emissive
The brightness of the fog’s emission. Higher values are brighter
How sharply or softly the mist ‘starts’ at the edges of the ‘sky fog controller’. A higher value produces a sharper result