Are there tutorials?
- Of course, check the Documentation section below.
The .zip doesn’t install in Blender
- Please un-zip the archive and install the .py script.
How do I activate an addon?
- Use this 20 sec guide – https://youtu.be/wOv4oHO5Kqg
Particle Properties ‣ Particle Group
Regenerates all particle groups for all objects in a scene and bakes all particle systems
Regenerates all particle groups for the selected object, creating all particle systems those particle groups spawn
Bakes all particle systems
Delete all particle systems belonging to the active object
Enables or Disables all particle systems belonging to this object from appearing in the viewport
Enables or Disables all particle systems belonging to this object from appearing in the render
Make a new Particle Group
The frame within the playback on which the particle group will trigger
The target particle group to trigger. 1 particle group can be triggered multiple times. Use the second text box to rename the group, not the first text box. Only use the first (with the eyeglass) to select a particle group target
Particle Child (each item has its own settings)
How many frames before or after the ‘Start Frame’ of the particle group this particle system should trigger on
The target particle system that this particle group will be based off of. Create this particle system as you would in default Blender
How long in frames this particle system should trigger for, once it starts
How many ‘particles’ should spawn every frame. This is the same as the total number of particles divided by the duration
Loop Particle Group
Enable this particle group’s ability to ‘loop’
How many frames should pass between every time this particle group loops
How many times this particle group should loop before stopping. The first loop starts once the ‘Start Frame’ is reached
Randomize the frame the particle group triggers on by this value. The equation for this is the ‘trigger frame’ ± a random number between the random offset and the negative version of the random offset
If true, every particle system within the particle group will share the same ‘random offset’ every time a loop happens. If it is false, every particle system is given its own random offset