documentation

Vertex Group Collections

FAQ How many vertex groups can I have in a model? Are there tutorials? The .zip doesn’t install in Blender How do I activate an addon? VIDEO DOCUMENTATION DOCUMENTATION Actions Add/RemoveAdd a new vertex group or remove the active vertex group or folder. If you remove an open folder, its children will become a child …

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Weather Particles

FAQ Are there tutorials? The .zip doesn’t install in Blender How do I activate an addon? Is this an addon (script)? My thunder looks basic I can’t find the particle systems in the file VIDEO DOCUMENTATION DOCUMENTATION (pending)

Eevee Volumetric Fog Ball

FAQ Are there tutorials? The .zip doesn’t install in Blender Is this an addon (script)? How many fog balls can I have in a scene? VIDEO DOCUMENTATION DOCUMENTATION Location PanelShader Editor ‣ World Tab  ‣ World – Inlet Actions noneReal-time update Settings EnvironmentInput a color, shader or ‘Environment’ node to give color to the ‘skybox’ …

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Particle Groups for Particle Systems

FAQ Are there tutorials? The .zip doesn’t install in Blender How do I activate an addon? VIDEO DOCUMENTATION DOCUMENTATION Location PanelParticle Properties ‣ Particle Group Actions Generate/Bake AllRegenerates all particle groups for all objects in a scene and bakes all particle systems GenerateRegenerates all particle groups for the selected object, creating all particle systems those …

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Super Easy Render

FAQ Are there tutorials? The .zip doesn’t install in Blender How do I activate an addon? Can I bulk render anymore? VIDEO DOCUMENTATION DOCUMENTATION Location PanelOutput Properties ‣ Easy Render Actions noneStart your renders as you would in default Blender Settings Output NameThe name the outputted file will render with Output LocationThe file location that …

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Uv Easy Bake

FAQ Are there tutorials? The .zip doesn’t install in Blender How do I activate an addon? What’s the difference between a texture and material? VIDEO DOCUMENTATION DOCUMENTATION Location PanelMaterial Properties ‣ Easy Bake Action BakeBaking will run on the selected object(s) and create a new image based from any enabled ‘map type’ (diffuse, normal, gloss, …

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