DriverRig: Shape Keys to Bones

CHANGELOG

Version 2.3

  • Added a driver exporter that turns the armature motion to keyframes, as well as shape keys that can be easily exported to Unreal Engine 5, Unity and so on. Limited to Control Bones made with DriverRig

Version 2.2

  • The 3D interface now generates with a root bone which can be moved, rotated and scaled, just like any other bone. This has completely replaced the ‘UI-based’ system doing this with Offset sliders

Version 2.1

  • Can now give each shape key a target value which the shape key will be given. ‘1’ means the shape key will have a value of 1 when the bone is at max position

Version 2.0

  • Ability to use the duplicate key (CTRL+D), with the addon enabled, is now fixed
  • Rotation location and scale offset values are more intuitive and update in real time
  • Parenting capability now allows for specific bone parenting instead of just the root
  • Eye dropper can now properly select the armature
  • A bone can now trigger multiple shape keys
  • A shape key can now be triggered by multiple bones
  • There’s now an option to give each control bone a visible name in the UI
  • Generated text is now properly removed after creation for the rig
  • The text on the 3D UI is now cleaner and has options to be in all caps
  • Addon made compatible with Blender 2.83