Hopping Heads
Hopping heads is a problem that many new authors fall victims to. Fixing this problem after the book is done spells disaster…
Hopping heads is a problem that many new authors fall victims to. Fixing this problem after the book is done spells disaster…
Creating a plot for your story requires the foundation of what is a plot and how to create one that matters, that makes…
Storytelling requires believeable characters, lively worlds and surrounding atmosphere that doesn’t let you…
Learning how to show and tell in balance leads to colorful and well-paced fiction, as it can avoid purple prose and…
After copy editing an article or book comes the last step of editing called proofreading, which is meant to polish everything for…
How is proofreading different than editing? If we dig into the meaning of the words, editing is too universal and doesn’t really mean much in the world of editing text, paragraphs or lines. It’s usually used to simplify the process of copy-editing, line editing and developmental editing. The age of physical redactions and physical copies, …
We all know by now how some Russians accidently stumbled upon a DRM-free executable within the DOOM game files, which allows anyone with the same copy of the game files to run DOOM without a license. This goes against the whole idea of protecting their game, as there’s bulky anti-piracy software integrated to protect and …
Where reality’s altered mostly exists inside our brains, but it’s when reality hits when you leave your bubble and enter the objective reality’s realm…
For making a maze in Unreal Editor 4, the first thing I did was to go online and find an already existing layout for a map. I judged it was probably harder than it looked to create a good maze of this nature, and since all I was interested in was the 3D creation aspect …
Setting up the Project ‘Blank’ project template was opened. When it opened, four entities were created in the Content folder: a Player Character, ‘MainGamePlayer’; a GameMode Base, ‘MathGame’; a new HUD class, ‘Maths HUD’; and a Widget Blueprint, ‘MathsUI’. The project’s GameMode Override was set to ‘MathGame’. This allows us to tell the project what …